Switch 2 has so much potential, starting with an already-stacked library of games (and the subscription service). It seems like Switch 2 games will only be adding onto that.
Honestly, something that gets me kinda hyped is the port potential. Like, with backwards compatibility, all of the copious Switch ports over the years will remain intact. We've been getting Wii U ports throughout the entire generation, and by this point, most of them are already here. Not to mention, we're still getting Xenoblade X, and the Zelda Wii U remasters are all but inevitable. They're taking their sweet time, but they will happen. Guaranteed. Probably to buy time in between TotK and whatever's next. Going forward, Nintendo will have to dig deeper into their backlog to see what else they can port. NSO already has a bunch of games covered, the Wii U (as stated) has almost been entirely converted, etc. As time passes, things like Rhythm Heaven, Luigi's Mansion 1, and even Star Fox are only getting more likely to make a return. That's exciting. And sure, there's always the chance that Nintendo remasters a game that's already been ported, I expect that to happen. But as long as said remasters do enough to justify their existence (Quality of life changes, smoother framerates, etc.) then that's fine too! We all get hyped over the prospects of new stuff, but the idea of digging even deeper into the Nintendo library is also very exciting! And hey, that's not even mentioning third-party stuff!
I'd think that there's a definite case for remaking DS games rather than just offering them up as another NSO emulation platform. Things like the touch/stylus controls and the dual screen layout just won't map well to more conventional hardware. It only worked on the Wii U Virtual Console because it had a controller that covered those bases. The Switch doesn't and I doubt if the Switch 2 will either.
Much the same goes for the Wii games that depend heavily on motion controls. Not everyone likes them after all, and even those who do probably think they could use a little re-interpretation for Joy-Cons. Anything playable with the Classic Controller can just get an emulation wrapper with a 3x upscale though, and the same goes for all GameCube games.
I'd think that, even with backwards compatibility, we'll still get some Switch games re-made for Switch 2, just because everyone else is doing that. When Sony can make bank from TLOU and Horizon ports to PS5, I'd think that Nintendo will be eyeing a fair few games from the early years of the Switch to get the same treatment.
@Matt_Barber Yeah, I'm sure we'll see some Switch games get some form of remaster. I strongly believe in that rumor about Breath of the Wild getting some sort of treatment. It all just depends on how they do it. If they charge full price for it, that's going to be an incredibly hard sell. Especially when you can just boot up the original game on the same console. But if they offered some form of upgrade to the pre-existing version, as well as a standalone remastered edition, then I think it could work out. I can't see them doing that for free (Though I can dream.) but $10-$20 wouldn't be the worst outcome in the world. Buy it new for $70, or upgrade your standard $60 version to the shiny new version for $10. That'd even out the prices. Mind you, that's just one of the ways they could go about it. We'll just have to wait and see, I can imagine they'd talk about that sort of thing in a hypothetical 'Switch 2 Reveal Presentation'.
@MrCarlos46 I'd imagine it'll be $70, though it may vary depending on the game. I think Nintendo will see the hardware upgrade as justification for the price, the other big companies are doing it, and they already dipped their toes in the water with TotK. Not to mention all the other stuff with prices going on in the world. While I can't say I'd be excited for $70 for most first-party stuff, I'd be shocked if they didn't. (Though Nintendo's price-points can be really weird. $40 for Prime Remastered, but $60 for a bare-bones Luigi's Mansion 2 port???)
@Novamii And if higher tariffs come to the US for Chinese imports soon, it could end up raising US prices for not only Switch 2 games, but the Switch 2 as well.
And then that’s what could lead to US people having to import the Switch 2 at a cheaper price from another country.
Now sure what could be the end result if these events happen, especially since the US is one of Nintendo’s biggest markets.
Honestly, something that gets me kinda hyped is the port potential. Like, with backwards compatibility, all of the copious Switch ports over the years will remain intact
Same! This is really exciting for me as well. Of course I’m excited to (hopefully) see a new 3D Mario, 3D Kirby, Mario Maker 3, Luigi’s Mansion 4, Pikmin 5, etc., but I’m super hyped for the potential of ports we’ll be getting.
I’m expecting GameCube NSO by 2026 so maybe we’ll get less separate GameCube games after the supposed Prime 2? I’m fine as that as long as we get Luigi’s Mansion 1 on there!
Star Fox 64 3D Switch 2? This’ll be Star Fox’s grand return!
I think early Switch 2 could see a decent amount of Wii/3DS games (Mario Galaxy 2 please?) getting remasters. I’ve probably said this way too much already but really hoping for an Animal Crossing New Leaf remaster! There’s a lot of 3DS games to bring back, and after Luigi’s Mansion 2 HD I have hope for seeing more!
One thing I want to see on Switch 2 are 64 Remakes. Super Mario 64 remake for the 30th anniversary would be awesome. Imagining a remake of this game with modern graphics looks spectacular in my head XD A Paper Mario 64 remake similar to how the TTYD remake handled things would be really nice as well. Banjo Kazooie and Ocarina of Time remakes would be nice to too (although for Banjo that may not be up to Nintendo)
A NintendoLife user that could talk about Kirby, Pikmin, or Mario RPGs for hours without getting bored!
I don't think you can place the failure of the Wii U entirely onto its software. It was also a machine with mid-gen specs up against next-gen competition, marketed poorly, frequently confused with its predecessor, and rather expensive for what you were getting.
That said, it ended up with a larger games library than both the N64 and the GameCube, so if it had a software problem, they had worse ones. It's been a perennial feature of Nintendo consoles that they never get all the best third party games, and even the Switch suffers from that a bit.
Not placing it entirely on the software lineup, and especially not the lineup as a whole in retrospect. But the slow ramp up of software combined with the general lack of system sellers especially in the first couple of years was a huge factor. On day 1 the Switch had arguably the defining game of the generation. On day 1 the Wii U had a bunch of games you could also play on the cheaper 360/PS4 plus a 2D Mario, after just getting one on 3DS months earlier. But critically in that first year when the games to play were titles RDR, GTA5, The Last of Us? The Wii U had.... Zombi U?
In terms of the N64 and GC in comparison, and N64 specifically. Firstly as others noted those platforms didn't exactly win the day either. But I'd note that in terms of key titles both started off a lot better than the Wii U did. Also these were the days before digital distribution, indie games and heavy sales. People just didn't get as many games back then. Games were far more expensive
But critically in that first year when the games to play were titles RDR, GTA5, The Last of Us? The Wii U had.... Zombi U?
And to be clear, having played it since, I feel like ZombiU was a delightful little hidden gem. But I remember them marketing it like it was some big system seller at the time, which it just simply wasn’t.
Besides a few great but not-great-enough WiiU exclusives like ZombiU in the early days, third party support mostly consisted of downscaled releases of 2+ year old games. To be fair, Switch has had a lot of that too, but the novelty of Skyrim-But-Portable has had an enduring appeal that just wasn’t possible with the WiiU.
I'd think that the difference with the Switch is that the hybrid nature of the platform gives you new ways to play those old games where the Wii U doesn't, unless you're specifically looking for the ability to play games off the TV while still in line of sight of the console.
As such, the Wii U's software problem is really more of a hardware one in that most of the games worth playing on it got a heck of a lot more attractive to people once ported to the Switch.
@Matt_Barber
It was certainly a few things, and the Switch being properly portable did add value. But one of the fundamental problems with the Wii U was the lack of software early on. If it had launched with Mario Kart 8 and BotW maybe it doesn't become a smash hit like the Switch but I doubt it falls off a cliff as fast as it did
Fundamentally people buy consoles to play games. Whether that's via backwards compatibility, with enhanced versions or with ports. Whether it's an exclusive, times exclusive or a multiplatform title. What matters is that this hardware product opens up additional opportunities or an improved experience playing the games they want to play. The Switch offered that, the Wii U didn't. Switch 2 I expect will do fine in this regard
I'd think that the difference with the Switch is that the hybrid nature of the platform gives you new ways to play those old games where the Wii U doesn't, unless you're specifically looking for the ability to play games off the TV while still in line of sight of the console.
As such, the Wii U's software problem is really more of a hardware one in that most of the games worth playing on it got a heck of a lot more attractive to people once ported to the Switch.
Well, the Switch expands where and when you can play with only needing 1 platform. Back in the Wii or Wii U days, me and my kids could still play while we were out and about. We couldn't play our Wii or Wii U while traveling. But we could play our DS. So Nintendo still had us covered back then. Just in a different way.
Of course Switch is better. But we weren't left completely hanging in the Wii / Wii U days.
And the Gamepad came in really handy with my kids back then. We only had 1 TV. And neither had any ipod or phone yet. So if one of them wanted to watch a show and the other wanted to game, they could play a game on either our Wii or Wii U and the other could watch Netflex on the other system. I can't tell you how often that happened.
So not quite the setup / benefit of the Switch but for us a big step in the right direction.
@Matt_Barber
It was certainly a few things, and the Switch being properly portable did add value. But one of the fundamental problems with the Wii U was the lack of software early on. If it had launched with Mario Kart 8 and BotW maybe it doesn't become a smash hit like the Switch but I doubt it falls off a cliff as fast as it did
Fundamentally people buy consoles to play games. Whether that's via backwards compatibility, with enhanced versions or with ports. Whether it's an exclusive, times exclusive or a multiplatform title. What matters is that this hardware product opens up additional opportunities or an improved experience playing the games they want to play. The Switch offered that, the Wii U didn't. Switch 2 I expect will do fine in this regard
This lines up with how I saw the Wii U.
I held off getting the Wii U until I saw that Mario Kart and Super Smash were coming out for it.
So I didn't consider it until 2 years in.
I also waited for Super Smash to appear for Switch before getting one. I was happy that it only took 1 year for the Switch, not 2 like the Wii U.
I appreciate the Switches ability to be both a set-top and handheld gaming machine.
Set-top means we can play games as a family or group. Like the fighting games or co-op games. But then can play handheld by ourselves when we want.
And being a single platform, we have bought more games for it than we have for any of our other Nintendo platforms.
But for the Switch 2, if it doesn't have any games we want to play then no matter how good the hardware is I'm not going to want it.
It's like I was thinking of picking up an old PlayStation to play Gran Turismo on it. But when I looked through the games on PS, GT was the only game that I would want to get, so no matter how good the PS hardware was, there wasn't games there for me to personally want to get a PS.
I didn't find a good racing game on Wii U, so I would actually fire up our old Game Cube for that. But the Switch has a bunch of nice racing games. I've picked up quite a few along the way.
I feel that era was a case of whatever systems were able to take advantage of Don Mattrick crippling the Xbox brand in May/June 2013, got a huge boost. The 3DS library in 2013 was extremely strong. PS3 got TLoU which turned out to be a huge hit and PS4's marketing focused on making it very clear Sony weren't making the same mistakes as Xbox. For example this ad about how to share games on PS4:
Nintendo E3 2013 sold me on Wii U though I do get that MK8 needed to be a 1st half of 2013 game for the console to be more successful.
Nintendo Forecast is often good, they just did a video covering what we happened to be discussing over the last several pages
Some bullet points from it:
1. Switch 2, and Nintendo in general, have an incumbency advantage. Could've been an even bigger advantage had the Switch 2 come out earlier but still, it's an advantage regardless
2. Diminishing returns in improving specs, especially in portables, negates the key advantage competitors might have over Nintendo in the portable space. And that's only going to be more true as the years progress
3. Nintendo's exclusive IP is another major advantage Nintendo has, which won't go away
4. Any Sony portable would be a few years away and there's nothing stopping Nintendo from making the Switch 2 cycle shorter than Switch and throwing something more experimental to the market should Sony look to be threatening in 2028 or so
Some playlists: Top All Time Songs, Top Last Year
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Unrelated to the post, but there are like 3 separate versions of North American covers (not counting the Brazilian covers) for first party Nintendo Switch games. One with English and Spanish text (for the US and Latin America except Mexico), and then one with English and French text (for Canada). There’s also the one for Mexico since the introduction of their rating system, which on the top half have Spanish as the primary language and English as the secondary.
I’m focusing on the covers for the US/Latin America and Canada right now. Maybe for Super Switch, instead of putting only one other language on the cover alongside English depending on where it’s being sold, they add the text in English, French and Spanish on the covers for first party Nintendo Switch games like they did back during the Wii and Wii U. That way they have one cover to use across those regions and not make 2 separate ones.
They’ll probably have to change the case size to fit all 3 languages tho.
Mexico could also use the US/Latin American/Canadian covers with their rating (depending on what the game is rated) as a sticker covering the ESRB ratings on top of the case or just continue to only add Spanish and English on the covers (with their own rating printed on the cover) like how they currently do it.
@Grumblevolcano E3 2013's lineup for the Wii U was really endemic of my issues with the Wii U's entire lineup, and I think I may not be alone in feeling this way considering the sales of the related games and consoles. What really got me was that Iwata teased ahead of time that we would be getting a 3D Mario, Mario Kart, Smash Bros., and "a beloved series by Retro Studios". That kind of created a false sense of expectations that weren't really met by what we actually got, particularly for the 1st and 4th on that list.
For the 3D Mario, console 3D Mario games up until that point felt like grand affairs, with large sweeping environments that are usually fairly open, explorable affairs with exotic locations with unusual environments and inhabitants and bold gameplay experiments. 3D World... was pretty much the antithesis of what we'd come to expect from games like 64, Sunshine, and Galaxy. It was linear and enclosed (yeah Galaxy had some linearity too, but it still had some explorable levels). It was very generic feeling, even though it was technically a new location being the Sprixie Kingdom, it looked and felt very much like a generic Mushroom Kingdom game. It did little to build on or change things up from previous games, just the same old Mario gameplay we'd seen for the last 10ish years (yes it had a few unique gimmicks, but gimmicks only spice things up for the duration of the level, and most of the gimmicks were just lifted from Galaxy 2 anyway). They definitely seemed to have lost sight of what people liked from 3D Mario with that game. Now yes, we did have 3D Land on the 3DS that set the tone for 3D World. Thing is though, 3D Land felt more like a side project than the main event for 3D Mario. It was on a handheld, which had never gotten an original 3D Mario before. So without any kind of precedent for what a handheld 3D Mario would be like, it felt reasonable to have a more constrained and simplistic affair on a handheld like the 3DS. It didn't feel reasonable to extend that to console, and in fact 3D World did little to build on 3D Land anyway and the 3D games were starting to feel like NSMB: 3D Edition. So 3D World felt like the exact wrong direction for 3D Mario, and it was a tremendous letdown for that to be the flagship (and by the end, only) 3D Mario game for Wii U rather than something like Odyssey or even Galaxy.
Then as far as Retro, I think it was a mistake to hint towards Tropical Freeze "a beloved series by Retro". Because there was another beloved series by Retro, one that felt due for a new entry around that time (and still hasn't gotten one thanks to development hell). That series was Metroid Prime. Because to Westerners, Metroid Prime seems to be a much bigger deal than DK. I've even seen some fans say they consider Metroid Prime to be part of the "Big 3" for Nintendo alongside 3D Mario and 3D Zelda (in some ways this is perhaps erroneous because that's DEFINITELY not true sales wise, but in terms of these being the big, explorable, AAA experiences that Western gamers typically gravitate to, I could see why they would think that). I don't think Nintendo was very cognizant of this sort of difference in perception between Japanese fans and Western fans, from what I've seen the story of Metroid's sales seems to come down to Japanese fans not liking Metroid but Westerners loving it. So in the eyes of Westerners teasing a "beloved Retro series" that isn't Metroid Prime feels like a troll move.
But even beyond what Tropical Freeze wasn't, what it was wasn't very impressive either and I honestly find it to be overrated. Like with 3D World, it has that sort of NSMB stink on it of not really doing much to build upon its predecessors. Gameplay wise it's largely just DKCR with co-op and the return of some mechanics that were cut in DKCR (and they STILL haven't caught up with what's in the original trilogy because they still didn't bring back the combo moves from DKC2 and 3 or any Animal Buddies not named Rambi). It doesn't really have the feeling of a new, original entry in the series. It feels more like DKCR 1.5 rather than a full 2. So even putting aside my disappointment that it wasn't the IP I was waiting for, it wasn't even the direction I wanted for DK.
These two games in particular showcase my one big complaint with the Wii U's lineup in general and another issue with the software that I don't think gets discussed enough. The Wii U's single player adventure games trended more towards rehashy, NSMB-esque linear platformers that mainly just recycled what they did in previous entries on the Wii/3DS and a lack of open, 3D adventure games that emphasize exploration. The 2D platformers all felt more like NSMB when I was looking more for a Mario Wonder type of experience. And there was next to nothing original for people like me who grew up with experiences like Mario 64/Sunshine, OoT, Banjo-Kazooie/Tooie, or Metroid Prime. Nintendo largely gave that kind of fanbase the middle finger during the Wii U era. And I think that actually hurt sales of the Wii U, many of the more open/explorable types of games tend to be among the highest sellers (this is why we've seen so many open world games lately). By ignoring them they fed into the narrative that the Wii U was a "kiddie" console that couldn't handle those types of experiences. So they were definitely leaving money on the table by neglecting those sorts of genres/gameplay styles.
At first glance they look like they’re just regular white Switch Joy-Cons, but they look different here (they look more rounded by the sides, bigger SL/SR buttons and an extra button on the R Joy-Con). Not sure if this is anything to go by for how they’ll actually look, but this could be how Super Switch Joy-Cons look.
@MrCarlos46
I think the video they ripped those photos from is accurate but only because this information has already leaked and they're copying it. I'm not convinced this "new" leak is anything more than someone repackaging stuff that is already out there
Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions
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Topic: "Nintendo Switch 2" what improvement's should the next Console have?
Nintendo's "Switch Successor" should be revealed soon, check out our guide: Nintendo Switch 2: Everything We Know About Nintendo's Next Console.
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